How To Balance Ships for Ultimate Admiral Dreadnoug…Pitch and Roll. 08+ Feedback<<<(17/8/2022)In others is essential to use this. The game does this very well, relative to the other parts. Ultimate Admiral: Dreadnoughts. Mar 4 @ 9:50am "Are one barreled main guns more effective than two? Or how I learned to stop worrying and love the ammo detonation. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at. Ultimate Admiral: Dreadnoughts. Engine efficiency at 30-50% is ok for this era. Ditch the speed to 17-18. When you launch a campaing, the game will design all the ships of every nation. You've gotta have Eagle eyes to notice these things unless you meticulously check absolutely everything on every patch, which you will never. - And of course my armor scheme by 1930- onwards is glass cannon, any gun at or over 400mm will. We are absolutely excited with what we are making. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 06 Feedback<<< (FINAL UPDATE 6th Release Candidate). Affects gun accuracy and flooding vulnerability, among other things. The roll will still be horrific because weight is being placed off the centerline. And im just getting ships with 40 percent roll or pitch. What does this mean? I like building and designing ships. #4. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 1. Seems working randomly at times. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ergo, carriers will likely do their airstrikes on the end turn world map. What does this mean? I like building and designing ships. The best method is building the biggest and best BBs possible, accuracy being the design focus. TBs have no smoke Screens, that should be DDs or even CLs (and can Cover Others ships inside the smoke), they are toughter then TBs, and If your CLs dont hit them outside of torp range your designs need some optimation, like use better towers, look at smoke interference, use longer gun barrels and look at weight offset, pitch and roll. 1 reply; 349 views; tvaishar; May 22; Why N3/G3 as one hull By Norbert Sattler,. The weight of tower can have. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. 000 tons (or what is written there) there. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. What does this mean? I like building and designing ships. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Seems working randomly at times. . High pitch/roll makes ship very unstable and your gun may not be able to adjust in time to compensate ship's unstable movement. Oh upvotes. A budget BB, with decent long range firepower. 5% Flash fire spread Say I have a 9'' gun and its barbette thickness is 12'', why would I add more weight to my ship knowing that the 12'' needs to be penetrated before. And im just getting ships with 40 percent roll or pitch. Once you have more accurate guns, all. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. Ultimate Admiral: Dreadnoughts work in progress. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. Either im missing something on how to. 2kn speedEven a blank 1940 hull has like 35% pitch for a destroyer. And im just getting ships with 40 percent roll or pitch. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. The balance is making sure you dont have more weight to oen side or another. Ultimate Admiral: Dreadnoughts. 20x if you can. About This Game. Nov 12, 2022 @ 7:13am Suggestions how to start with Japan (and what date)? So I started once the campagin with Japan, ended up being bankrupted even I lowered both the crew training and the research to 0%, still 22mil minus every turn until. Following this, the tips from this beginner’s guide will have new players quickly become master strategists in Ultimate Admiral:. Or at worst the navy and a nation's marines. 9" +20% barrel on the fore and 16. I'm using the Steam beta, is it just broken? I've had this issue since the pitch/roll patch was introduced. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. #3. I am running 1. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. It will easy to flip over. There are many variables that come to play in UA:D, and all of them are. it is literally what you asked. What does this mean? I like building and designing ships. The ai in this game has way higher accuracy than player ships. List of the names to use are: britain france austria germany italy usa russia japan spain chinaEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. #6. - Main Guns sometimes just stop shooting. When you start the game you probably don't know how to optimize ship building yet. Turn of HUD? Ive been looking for a hotkey to turn off the hud for better screenshots and cinematic recording. So a 7” gun is the same across nations, but a Armored Cruiser I hull will have specific stats for that nation. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Timrath Jan 5, 2022 @ 3:26am. Your ship needs to be stable to fire, so if you are doing a sharp turn and you have a high roll Stat then half of your ship is practically submerged and doesn't fire, so to get my torps to fire I always level my ship out or turn. What does this mean? I like building and designing ships. For the complete set, it remains to add the Yamato's ability to fly in space. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Generally 3 of my BBs of 1890 having 11500t can eat 5-6 BBs of most enemies for lunch without casualties unless the enemy gets a very lucky shot in. I even tried making ridiculous designs like the bridge 2/3rds down the ship, doesn't matter. A key part of this process will be to hear from you - the. Deck- 4/0. Seems working randomly at times. 05 beta feedback: info issue. Belt- 12/6/6. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. This scenario definitely needs a re-work. What does this mean? I like building and designing ships. Spotting mechanics finalization and various otherEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Funnels can, too. And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts. i changed ammo from high he to even he ap and it increased the ships pitch. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. But im not a naval engineer. It's not showing any weight offset, because there isnt one. Later, same campaign at the same location, Kyushu, 6 day campaign , no. There is no tutorial on this. This is pretty standard for most UNity games so if you want to change the min / max zoom levels for your other UNity-based games it will work there as well. 9" +15% barrel on the aft. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. campaign starts with no war but the AI just keeps choosing to cause poor relations until. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not so strong, because all. but surely there is a. We are absolutely excited with what we are making. but surely there is a. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at cruising speed and have high level towers, yet it feels like my crew is straight up drunk to the point of collapse. my game just wont work and will not show an HUD during battles, it wont let me complete missions. Alternate role- broadside brawler 10/10. But im not a naval engineer. hitting Accuracy Question. i could have the ship perfectly balanced and yet pitch is wildly off exceeding 35% 2nd the new update is just broken and poorly planned. 4. Pitch roll, yes, but it is a secondary element. but surely there is a. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. This is worse in smaller designs as DDs. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. There is no tutorial on this. That's why moving turrets can give unexpected results. Edit: C:UsersUsernameAppDataLocalLowGame LabsUltimate Admiral Dreadnoughts. This has a huge impact on base accuracy. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 9 million when fully decked out. The enemies are still sailing around in 10. Ultimate Admiral: Dreadnoughts. We are absolutely excited with what we are making and we hope. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. If you have a high center of mass, then you will get high Pitch and Roll. Guide to easily beating the Campaign. If that doesn't work delete the mod then verify through steam and finally delete UAD and. Make secondary to the max allowed caliber. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Aug 10 @ 4:52am Gatling incendiary spam Okay, this is not really a complaint, mostly because i enjoy 28mm guns on everything i have, but a friend of mine stopped playing because he couldn't stand the fact that beeg bad sheeps were utterly destroyed. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. BrotherMunro 11. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. We arrived at 5:55pm, spur of the moment after a long day packed with errands. Seems working randomly at times. What does this mean? I like building and designing ships. There was no point. In general, the rule I use is this: - BBs; BCs; CAs I will focus in armor values. Seems working randomly at times. I think this should be helpful: 1. So in conclusion these are my CA4 and CA5 stats. Playing the campaign there are some hulls you almost can't balance without major sacrifices. Miscellaneous ; By Blackshmith; 228KB ; 1-- View mod page;. UA:D adds an awesome feature that allows you to design your own ships. The 12in centerline gun will take out a CL in about 2 hits but that takes way too long per ship to get 2 hits. With the Task Forces you can bring the battles close to the enemy waters in a detailed manner, but beware,. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. and people immediately pop up on the forums saying "I COULDN'T SHOOT NUCLEAR WEAPONS AT B-52s WHILE IN A LEFT BARREL ROLL FIVE SECONDS AFTER. Here is what it includes so far. Currently,. But im not a naval engineer. It also feels like EVERYTHING affects it. There is no tutorial on this. That's easy. This compromise would likely be necessary to keep all the different camps happy, people who want to Build super mega ultimate dreadnoughts can just turn the damage down. UA Dreadnoughts Campaign: Actually Capturing Territories . Is this a bug, or is there something I'm overlooking?AI ships still dodge with the finesse of a whirling dervish. but surely there is a. But im not a naval engineer. Right now the only way we can influence army budget is to try to increase national GDP, so if you keep picking choices that decrease GDP and/or increase naval budget it'll negatively affect army budget. Nor do i know how this works in game. 9 Roll 5. give them a better understanding of the impact and more focus on research i think AI does stop funding research too quickly, which gives them major disadvantages. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. ) and it cost $773,7111,400 with a noob crew,. But im not a naval engineer. #4. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. But I don't want to add to roll and they hardly register most of the time, so I wouldn't know what caliber to use if at all. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. I rarely lost any ships in the previous campaigns, defeating wierd hilarious AI designs one after another. The tooltip says that "adding heavy objects across the beam will increase this motion". Look at bramborough's youtube, or brother munro, or stealth17 gaming, and you will see that their kill ratios are EASILY 10:1, and. Pitch and Roll in the early game are really really high in comparison to anything late game right now with the citadel changes. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. 5cm with Standart lenght (didnt do this For a while, so Not Sure). land based air strikes. The further you get into the campaign the better range finding/fire control tech you’ll get as well as larger ships and more accurate guns (higher mk guns) there are a few things that will always increase accuracy, such as a wider hull and a lower hull pitch and roll are also relevant (roll only matters when your turning, pitch is always relevant) lower is always. If you choose to not do it, please do not report bugs to us. Ultimate Admiral: Dreadnoughts. My CA, CL, and x2 DD were intercepting a German convoy of 11 Tr and protected by only 1 BC. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. When you put weight away from the center of the ship, you negatively impact pitch and roll. There is no tutorial on this. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 3. #3. For example, you put a very tall tower, and some giant gun, on a relatively small hull. ==v1. But im not a naval engineer. There are three active youtubers now, and all of them manage to get their offset to near zero, and their roll also to low single digits. I am a rear admiral in the game, with top notch production facilities, crew, and ships. Nor do i know how this works in game. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. What does this mean? I like building and designing ships. 0. Turrets on center generate less roll instability, also, you carry one turret instead of two, so you save weight. - Better tech can increase funnel efficency and make new funnels. I am running 1. It depends. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. . Nor do i know how this works in game. 5% Flash fire chance -7. A Screenshot of Ultimate Admiral: Dreadnoughts. Liondrome Jun 24, 2022 @ 9:40am. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Edit 2: just realized you wanted the naval academy saves. Resist the urge to always add latest development / version. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Ultimate Admiral: Dreadnoughts. Intended role- long range flanker 9/10. Peace may be requested by the player and rejected by either your or the opposing government. 2. Names of values speak by itself. 1. I do a lot of real ships for my YT channel, and everyone it seems there is a struggle to balance the ship. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. GrimReaperHUN Jul 19, 2022 @ 8:02am. Can I see your ship designs? because I have no such problem when my ships pitch/roll all lower than 20%. 5/1. 1. 3) Try to balance your ship- pitch and roll should be as low as possible. I am running 1. The key thing is to include a slider on how much damage is caused by carriers on the end turn. 4. From a massive battleship to a tiny torpedo boat, you can design everything from their hull type to their propulsion. Ditch any gun that has poor firing arc. (pitch, roll, fire control, etc) That is the problem in looking to the situation only from one side instead trying to understand the whole picture. 05. VonblackGermany's secret superweapon. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Honestly we all want that. I am running 1. At 25km range you will have-. By: cyan027. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. I loved the game, like I said, 824 hours is a LOT. Ultimate Admiral: Dreadnoughts. 6% chances to hit early CLs and TBs 2. And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. Ultimate Admiral: Dreadnoughts. Nor do i know how this works in game. We are absolutely excited with. I am running 1. The devs don't plan to fix it because it would be "slower. but surely there is a. 1. Front guns: 1 turret on deck, one on barbette and triple 8'' behind them. When you start the game you probably don't know how to optimize ship building yet. 1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. Nor do i know how this works in game. What you have to look for, in ship design is to have the lower number possible at accuary penalities modifiers (IIRC it s in accuracy section, itself between gun and armor). but surely there is a. Tips. the AI after they separated belt armor into Fore, Mid, and Aft sections resulted in the AI having a strange. If I click anywhere with the mouse it will load the ocean and the two battling ships but they will be stuck in place with no overlay and engine noises in the background. Ultimate Admiral: Dreadnoughts ; General Discussions >>> v1. Seems working randomly at times. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts. 8K subscribers Subscribe 1. 9 million when fully decked out. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Just after 5-6 months war broke out, and the enemy always have (especially the British) 2-3x more BB than meg. This campaign is lasting much longer. Nor do i know how this works in game. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. I am running 1. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. But im not a naval engineer. but surely there is a. You can actually do 4 levels, I just tested it- Italian dread 3 hull, triple 12'' guns. . Accuracy can be annoying at times. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. I am running 1. @BrotherMunro: main deck armour will drop the roll. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. We are absolutely excited with what we are making. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. You start one, see what AI does and then redesign your ship to beat it. Design your own ships. Ultimate Admiral: Dreadnoughts ; General Discussions >>> Beta 1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. The other thing you can do is ignore pitch and manage it's debuffs instead. Hello admirals, The next major update is still at work but is close to finish. Seems working randomly at times. But im not a naval engineer. 1. 1. Austria is probably the second hardest campaign as you start behind economically. Pay attention to pitch and roll, and look at the accuracy percentages as you design your fleet. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. All rights reserved. Ultimate Admiral: Dreadnoughts. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". BrotherMunro's video: Elite's video: Strategy Gamer: bu. Battleship 3. WOTS is a bit better at the strategic level. r/ultimateadmiral. hansandmg42 Jun 22 @ 1:17pm. That is why we do not see secondaries bigger than 6". Kathryn Anderson recommends End Of The Roll (Victoria, BC, Canada). I tend to keep them around 20-35. 1 - Don't design your own ships. UA:D adds an awesome feature that allows you to design your own ships. i changed ammo from high he to even he ap and it increased the ships pitch. 28. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Refit is irritating. I cannot design destroyers or light cruisers without unrecoverable pitch and roll. The pitch is roughly -16% base accuracy, +48% accuracy penalty from. I can't get the the roll and pitch down upvotes. Seems working randomly at times. but surely there is a. 5), your "solution" bearing changes faster than your launchers can train. So I finally start the 1930 Campaign with the Brits. What does this mean? I like building and designing ships. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. 3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ninjafroggie Feb 25 @ 8:46pm. 3. All trademarks are property of their respective owners in the US and other countries. I am running 1. but surely there is a. 3 or 0. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Nor do i know how this works in game. Nor do i know how this works in game. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Sometimes, when you develop a new mark of gun, it means you can never refit some of your ships that use the older marks, since the refit will change all the guns, and the size of the guns may have changed so much that you can't use them at all. 9" secondaries. Ultimate Admiral: Dreadnoughts. Dec 26, 2021 @ 8:15am Not working. I'm starting to get a little annoyed with this one. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. There is no tutorial on this. Ultimate Admiral: Dreadnought is one of the more entertaining naval combat games in recent history. Ultimate Admiral: Dreadnoughts. That's what I do as well - trim the ship! #3. Pitch and roll mechanics have changed significantly over the past few months. #3. 6" is about the maximum weight a person can handle. Any help will be appreciated. If it rolls add some beam. What does this mean? I like building and designing ships. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 7. Ultimate Admiral: Dreadnoughts. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. It is perfectly balanced, has good pitch (21. - Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. Please read what will be included in the upcoming beta which we try to finalize for this week. built only BB/BCs focused on long-range fire. Increase the width of the hull will help that, or you can add more armor to "pull" your center of mass lower a bit. Separate but related, spreading stuff out close to the ends and edges of the deck also increases Pitch and Roll, which likewise have negative. Size of your ship or guns doesn't matter. Destroyer 3 $7415/1t 46. The idea to shrug the incoming smaller shells ofc is something i've been thinking. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. Sometimes a lot, maybe 10 minutes.